Message info
 
To:mesa-dev@lists.freedesktop.org From:Brian Paul Subject:[Mesa-dev] [PATCH 02/13] mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness() Date:Sun, 18 Mar 2012 10:49:18 -0600
 

---
src/mesa/main/texobj.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 5905948..def09e2 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -465,9 +465,9 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
maxLevels = ctx->Const.MaxTextureLevels;
}
else if (t->Target == GL_TEXTURE_3D) {
- GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2,
- t->Image[0][baseLevel]->HeightLog2);
- maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2));
+ maxLog2 = MAX3(t->Image[0][baseLevel]->WidthLog2,
+ t->Image[0][baseLevel]->HeightLog2,
+ t->Image[0][baseLevel]->DepthLog2);
maxLevels = ctx->Const.Max3DTextureLevels;
}
else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
--
1.7.3.4

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