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To:FreeBSD-gnats-submit@FreeBSD.org From:nemysis Subject:ports/167694: [NEW PORT] games/syobon: Syobon Action is a platform game as Super Mario Bros Date:Mon, 07 May 2012 23:06:39 +0200
 


>Number: 167694
>Category: ports
>Synopsis: [NEW PORT] games/syobon: Syobon Action is a platform game as Super Mario Bros
>Confidential: no
>Severity: non-critical
>Priority: low
>Responsible: freebsd-ports-bugs
>State: open
>Quarter:
>Keywords:
>Date-Required:
>Class: change-request
>Submitter-Id: current-users
>Arrival-Date: Mon May 07 21:10:05 UTC 2012
>Closed-Date:
>Last-Modified:
>Originator: nemysis
>Release: FreeBSD 9.0-RELEASE amd64
>Organization:
>Environment:
System: FreeBSD nemysis3now.no-ip.biz 9.0-RELEASE FreeBSD 9.0-RELEASE #0: Tue Jan 3 07:46:30 UTC
>Description:
Syobon Action (also known as Cat Mario or Neko Mario) is a platform game
with a similar gameplay experience as Super Mario Bros,
except it s more difficult and was written by some psychopath.

WWW: http://zapek.com/?p=189

Generated manually, tested with RedPorts and port test, sent with FreeBSD Port Tools 0.99_6 (mode: new)
>How-To-Repeat:
>Fix:

--- .shar begins here ---
# This is a shell archive. Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file". Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
# syobon
# syobon/Makefile
# syobon/pkg-descr
# syobon/distinfo
# syobon/files
# syobon/files/patch-loadg.cpp
#
echo c - syobon
mkdir -p syobon > /dev/null 2>&1
echo x - syobon/Makefile
sed 's/^X//' >syobon/Makefile << '79210f923f8a0fa3cfc1a6d041f870de'
X# New Ports collection makefile for: Syobon Action
X# Date created: 2012-05-06
X# Whom: nemysis@gmx.ch
X#
X# $FreeBSD$
X#
X
XPORTNAME= syobon
XPORTVERSION= 1.0.1
XCATEGORIES= games
XMASTER_SITES= http://download.zapek.com/software/${PORTNAME}/
XDISTNAME= ${PORTNAME}_${PORTVERSION}
XEXTRACT_SUFX= _src.tar.gz
X
XMAINTAINER= nemysis@gmx.ch
XCOMMENT= Syobon Action is a platform game as Super Mario Bros
X
XWRKSRC= ${WRKDIR}/${PORTNAME}
X
XUSE_GMAKE= yes
XUSE_DOS2UNIX= *.txt
XALL_TARGET= ${PORTNAME}
XUSE_SDL= sdl gfx image mixer ttf
XMAKE_JOBS_SAFE= yes
X
XPLIST_FILES= bin/syobon
X
XPORTDATA= *
XPORTDOCS= README.txt
X
Xpost-patch:
X @for i in `find ${WRKSRC} -name "*.PNG"`; do \
X ${MV} $$i `echo $$i|sed s/PNG/png/`; done
X
Xdo-install:
X# Scripts
X @${PRINTF} "#!/bin/sh\n\ncd ${DATADIR} &&\
X ./${PORTNAME}\n" > ${WRKDIR}/${PORTNAME}.sh
X @${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME}.sh ${PREFIX}/bin/${PORTNAME}
X# Executable
X ${MKDIR} ${DATADIR}
X ${INSTALL_KLD} ${WRKSRC}/${PORTNAME} ${DATADIR}
X
X# Data
X @(cd ${WRKSRC} && ${COPYTREE_SHARE} "BGM SE res" ${DATADIR})
X
X# Documentation
X.if !defined(NOPORTDOCS)
X ${MKDIR} ${DOCSDIR}
X. for f in ${PORTDOCS}
X ${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR}
X. endfor
X.endif
X
X.include <bsd.port.mk>
79210f923f8a0fa3cfc1a6d041f870de
echo x - syobon/pkg-descr
sed 's/^X//' >syobon/pkg-descr << '60161f1d7b4a39e0b9b61afac303624b'
XSyobon Action (also known as Cat Mario or Neko Mario) is a platform game
Xwith a similar gameplay experience as Super Mario Bros,
Xexcept it s more difficult and was written by some psychopath.
X
XWWW: http://zapek.com/?p=189
60161f1d7b4a39e0b9b61afac303624b
echo x - syobon/distinfo
sed 's/^X//' >syobon/distinfo << 'e5234376c6babc4b42735883332a46f3'
XSHA256 (syobon_1.0.1_src.tar.gz) = e7aaf73098e6bd748ae682aab4e959e887a742647124aac813f864e5106b943a
XSIZE (syobon_1.0.1_src.tar.gz) = 2721153
e5234376c6babc4b42735883332a46f3
echo c - syobon/files
mkdir -p syobon/files > /dev/null 2>&1
echo x - syobon/files/patch-loadg.cpp
sed 's/^X//' >syobon/files/patch-loadg.cpp << 'e40d09c81f97edeff9724c0cc3a177f3'
X--- loadg.cpp.orig 2010-09-18 00:05:07.000000000 +0200
X+++ loadg.cpp 2012-05-06 08:20:33.000000000 +0200
X@@ -54,23 +54,23 @@
X // GetCurrentDirectory(255, currentdir);
X // fprintf(stderr, "dir: %s\n", currentdir);
X
X- mgrap[0] = LoadGraph(GAMEDATA"/res/player.PNG");
X+ mgrap[0] = LoadGraph(GAMEDATA"/res/player.png");
X //ブロック
X- mgrap[1] = LoadGraph(GAMEDATA"/res/brock.PNG");
X+ mgrap[1] = LoadGraph(GAMEDATA"/res/brock.png");
X //アイテム
X- mgrap[2] = LoadGraph(GAMEDATA"/res/item.PNG");
X+ mgrap[2] = LoadGraph(GAMEDATA"/res/item.png");
X //敵
X- mgrap[3] = LoadGraph(GAMEDATA"/res/teki.PNG");
X+ mgrap[3] = LoadGraph(GAMEDATA"/res/teki.png");
X //背景
X- mgrap[4] = LoadGraph(GAMEDATA"/res/haikei.PNG");
X+ mgrap[4] = LoadGraph(GAMEDATA"/res/haikei.png");
X //ブロック2
X- mgrap[5] = LoadGraph(GAMEDATA"/res/brock2.PNG");
X+ mgrap[5] = LoadGraph(GAMEDATA"/res/brock2.png");
X //おまけ
X- mgrap[6] = LoadGraph(GAMEDATA"/res/omake.PNG");
X+ mgrap[6] = LoadGraph(GAMEDATA"/res/omake.png");
X //おまけ2
X- mgrap[7] = LoadGraph(GAMEDATA"/res/omake2.PNG");
X+ mgrap[7] = LoadGraph(GAMEDATA"/res/omake2.png");
X //タイトル
X- mgrap[30] = LoadGraph(GAMEDATA"/res/syobon3.PNG");
X+ mgrap[30] = LoadGraph(GAMEDATA"/res/syobon3.png");
X
X
X //プレイヤー読み込み
e40d09c81f97edeff9724c0cc3a177f3
exit
--- .shar ends here ---

>Release-Note:
>Audit-Trail:
>Unformatted:
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